﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace lumo.display.object2D
{
    /// <summary>
    /// Object that has an origin.
    /// </summary>
    public interface IOriginable2D
    {
        /// <summary>
        /// The size of the object.
        /// </summary>
        Vector2 Size { get; }        
        
        /// <summary>
        /// The origin of the object.
        /// </summary>
        Vector2 Origin { get; set; }

        /// <summary>
        /// The origin X of the object.
        /// </summary>
        float OX { get; set; }

        /// <summary>
        /// The origin Y of the object.
        /// </summary>
        float OY { get; set; }
    }
}
